Final Release
This will be the final release of this game in the isometric perspective. Flat out, making isometric games is quite a challenge. Enemy/Terrain generation, pathing, graphics, all require a very specific and skilled hand to create and have everything run correctly. As much as switching the perspective to top-down vertical scrolling or side-scrolling would take away from the unique-ness and original vision of the game, I don't have the resources to make the game I originally envisioned to make.
This most recent update fixes some sound issue, adds some much needed control fixing issues, there is still a few bugs with terrain generation and one of the musical tracks that I can't quite nail down and fix.
If WW2Wings is changed styles, it will have a new sub-title that will differentiate it from this original version. At this time there is no timetable for the release date for this new version.
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World War II Wings
Isometric 2D Shooter set in the Pacific Theatre of World War 2!
Status | Released |
Author | Tofu Heavy Industries |
Genre | Shooter |
Tags | 2D, 8-Bit, GameMaker, Isometric, Procedural Generation, Retro, Shoot 'Em Up, world-war-2 |
More posts
- World War II Wings 5.1 Official ReleaseDec 14, 2018
- The final few hurdles until the re-releaseDec 02, 2018
Comments
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Perhaps you could write about the different challenges you faced in this project. I have never made an isometric game, so that would be interesting to learn about