Super Raccoon Go! Hyper Version - Updates
Super Raccoon Go! (Hyper Version) » Devlog
After play-testing the game extensively, I felt like it was un-finished and the play style was somewhat awkward. I have come back and updated to give the player a sleeker, funny, more creative experience.
Updates to the 'Hyper Version':
- Removed reqired 'wait' between dances, you can now best dance moves as fast as you can input them!
- Removed some dances
- Added some new dances with 'state' effects (you can perform other dances while these 'state' dances are active)!
- Changed requirements for entering new backgrounds
Removed use of 'unique' dances
Changed HUD to be more text based
Added counter to show how long your combo has beeen active (max 48 moves!)
All changes reflected in in-game tutorial, manual
Cleaned up code - game now runs smoother and uses less CPU/battery life
Changed scoring system
Files
Super Raccoon Go - Hyper Version.zip 109 kB
Feb 01, 2024
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Super Raccoon Go! (Hyper Version)
Forever running. Forever Dancing. Forever Raccoon.
Status | Released |
Author | Tofu Heavy Industries |
Genre | Rhythm |
Tags | dance, dancing, Game Boy, Game Boy ROM, Homebrew, infinite-runner, raccoon |
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