Galaxy Greats 1.2 update
Galaxy Greats’ last week release was a watershed moment for me and little game dev company. Although I was happy with it, I was driven to add updates that were long in coming but were completely necessary for the game to be a ‘good’ game. So here is what’s been added in this one week marathon-of-programming 1.2 update release:
>Added a new boomerang weapon!
>Standard backgrounds now have scrolling elements (that also randomize)
>Now your shield absorbs enemy shots and reduces your shot gauge by that amount.
>Added exhaust animation to all ships (except aumnoch)
>Boost is now single use/recharge – with faster recharge.
>Ability to easily exit options menu with start button.
>Quickly close winner screen if any button hit
>Removed ‘cloaking’ weapon
>Changed boost speed to be more balanced
>Updated 14 sprites
>Winner text is now animated
>Added fix to prevent bug if player is killed as time out.
>Fixed bug with timer during a time out
>Fixed issue with tutorial not looping
>Fixed bug that made shooting two or more flames at same time possible
>Fixed stun-lock if colliding with enemy with their shield active
>Timer now displays correctly during time out
>Added ‘perfect!!’ graphic
>Removed needless code & internal objects
Files
Get Galaxy Greats
Galaxy Greats
Local Two-Player head-to-head fighting game in spaceeeeeeeee.
Status | Released |
Author | Tofu Heavy Industries |
Genre | Fighting |
Tags | 2D, 8-Bit, Local multiplayer, Space |
More posts
- Inspiration for the instant noodles 1.2 re-releaseNov 14, 2018
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